BulletSpace Mac OS
adminMay 31 2021
BulletSpace Mac OS
Feb 24th, 2019
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- #Set up Screen
- importturtle
- importmath
- wn =turtle.Screen()
- wn.title('Space Invaders')
- #Draw border
- border_pen.speed(0)
- border_pen.penup()
- border_pen.pendown()
- for side inrange(4):
- border_pen.lt(90)
- player =turtle. Turtle()
- player.shape('triangle')
- player.speed(0)
- player.setheading(90)
- playerspeed =15
- #Choose a number of enemies
- #Create an empty list of enemies
- for i inrange(number_of_enemies):
- enemies.append(turtle.Turtle())
- for enemy in enemies:
- enemy.color('red')
- enemy.penup()
- x =random.randint(-200,200)
- enemy.setposition(x, y)
- enemyspeed =2
- #Create the player's bullet
- bullet.color('yellow')
- bullet.penup()
- bullet.setheading(90)
- bullet.hideturtle()
- bulletspeed =20
- #Define bullet state
- #fire - bullet is firing
- #Move the player left and right
- x = player.xcor()
- if x < -280:
- player.setx(x)
- def move_right():
- x += playerspeed
- x =280
- #Declare bulletstate as a global if it needs changed
- if bulletstate 'ready':
- #Move the bullet to the just above the player
- y = player.ycor() + 10
- bullet.showturtle()
- def isCollision(t1, t2):
- distance =math.sqrt(math.pow(t1.xcor()-t2.xcor(),2)+math.pow(t1.ycor()-t2.ycor(),2))
- returnTrue
- returnFalse
- #create keyboard bindings
- wn.onkey(move_left,'Left')
- wn.onkey(fire_bullet,'space')
- #Main game loop
- #Move the enemy
- x += enemyspeed
- if enemy.xcor()>280:
- y -=40
- enemy.sety(y)
- if enemy.xcor()< -280:
- y -=40
- enemy.sety(y)
- #Move the bullet
- y = bullet.ycor()
- bullet.sety(y)
- #check to see if bullet has gone to the top
- bullet.hideturtle()
- #Check for a collision between the bullet and the enemy
- #Reset the bullet
- bulletstate ='ready'
- #Reset the enemy
- player.hideturtle()
- print('Game Over')
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Bulletspace Mac Os X
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BulletSpace Mac OS